System shock remake worries1/1/2024 Because of that, I'm almost inclined to recommend Nightdive's own Enhanced Edition of the original over this, as a fairer representation of the original game's intention and ideas. That might in part be due to my expectation of a modern reinterpretation over a straight replication, so temper your own expectations accordingly. It leaves this feeling more like a Remaster+ than a remake. But I feel conflicted by the fact that almost everything that lets it down stems from the original game, copied exactly and failing scrutiny under a modern lens. I enjoyed some elements of exploration and investigation, with the overall retro sci-fi feel of the space station having a great vibe (although the almost child's toy chunkiness of enemies lands less well). The whole thing ends up being a mixed bag. There's no flow to it, and, against tougher enemies especially, you can really feel the lack of finesse as you furiously backpedal, firing wildly or use the AI's occasional reluctance to go through doors to gain an advantage. There's no real nuance to the gunplay, you just sort of peek out from a corner and shoot, usually taking a hit or two in the process. Gun playĮven the combat still feels quite old-school, despite modern controls. Obviously I don't want giant glowing arrows on the screen and numbers popping off enemies as I shoot them, but it feels weird to have a remake that doesn't really remake anything. In many ways I feel like I'm criticising an old game for being old, but this is a brand new 2023 release. It wouldn't even need to change that much - just give me an evidence board like Outer Wilds or Shadow of Doubt to log everything, over my personal chicken scratch of notes and question marks. I can forgive the original game because it's 30 years old but I was hoping a new interpretation would improve on what went before rather than repeat it. I get that this is exactly how the original game was because I've played it, but I don't entirely understand why you would update the visuals and controls to present standards without adding a few other modern concessions, like maybe a little objective tracking or a more clearly labelled map.
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